geobench
11/21 built · 16 obj / 5 scene

Sample catalogue

21 samples shown. Procedural samples (source local) ship exact ground truth and are generated offline; the rest are planned downloads from public datasets.

level all object scene tier A B C other built only
tags appearance_only authored_gt auto_download benchmark_standard boxy breadth calibrated_lighting clutter composite concave cone convex curvature_change curved dense_mesh_gt elongated enclosed exact_gt foliage genus1 geometry_only glossy high_frequency hole indoor large_planar large_pool laser_gt lighting_variation low_frequency low_texture mixed_quality multi_object multi_scale mvs_standard no_gt_mesh occlusion orthogonal parameter_variant pbr_textures planar real_capture registration_required relighting repeated_features revolution room_scale scale scanned_gt sensor_noise sharp_edges small_object smooth specular structured_light_gt support_surface texture textured textures thin thin_geometry thin_parts thin_structure thin_wall topology
Smooth blob (icosphere with ripple) rendered under each lighting condition

Smooth blob (icosphere with ripple)

obj_sphere_blob
The control case. A smooth, convex, low-frequency surface is where any reasonable method should be near-perfect; a failure here means the pipeline (poses, scale, convergence) is broken, not ...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
Vase (surface of revolution) rendered under each lighting condition

Vase (surface of revolution)

obj_vase
Concave regions are where 3DGS density collapses and where TSDF fusion fills holes. The pinched neck also creates self-occlusion and grazing angles, which is where normal maps and depth bord...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
LEGO brick (body + studs) rendered under each lighting condition

LEGO brick (body + studs)

obj_lego_brick
Flat faces plus small repeated high-frequency bumps. This is the classic artifact generator: splats over-smooth the edges and merge the studs into a blob, which the F-score at 5 mm catches i...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
Capsule / pill (thin, elongated) rendered under each lighting condition

Capsule / pill (thin, elongated)

obj_capsule_pill
Thin, low-texture, elongated objects are the canonical hard case: SfM under-constrains them and 3DGS tends to grow fat splats around them. Also a clean test of scale estimation along one dom...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
Torus ring (genus 1, glossy) rendered under each lighting condition

Torus ring (genus 1, glossy)

obj_torus_ring
A hole in the mesh breaks naive meshing and voxelisation (the hole gets sealed), and the glossy response tempts an optimiser to explain pixels with shading rather than geometry. Tests topolo...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
Chair (planar boxes) rendered under each lighting condition

Chair (planar boxes)

obj_chair
Large flat planes joined at right angles. Planes are easy for humans and hard for volumetric representations: thin sheets must be represented by many near-planar Gaussians, and 90-degree edg...
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
Table lamp (multi-scale composite) rendered under each lighting condition

Table lamp (multi-scale composite)

obj_lamp
A thin stem, a wide base and a flared shade in one object. Scale allocation is the issue: a fixed Gaussian radius that suits the shade destroys the stem, and vice versa.
built object tier A local GT: exact 12 views × 3 light 1 comparison(s)
LEGO tile (2x2 variant of the brick) rendered under each lighting condition

LEGO tile (2x2 variant of the brick)

obj_studs_tile
Deliberately the same builder as obj_lego_brick with different params. Demonstrates that new samples can be cheap variations (resolution of primitive counts) rather than new code -- useful f...
built object tier A local GT: exact 12 views × 2 light 1 comparison(s)
Tabletop clutter scene rendered under each lighting condition

Tabletop clutter scene

scene_tabletop
Several objects with mutual occlusion on a support surface. This is the first sample where the geometry of one object is inferred from observations that are partly missing, and where "floate...
built scene tier A local GT: exact 16 views × 3 light 1 comparison(s)
Room corner with furniture rendered under each lighting condition

Room corner with furniture

scene_room_corner
A closed room: three large planar surfaces at a scale ~3x the objects. Tests scale handling and background/foreground separation, and mirrors the Replica-style indoor setting at a fraction o...
built scene tier A local GT: exact 16 views × 3 light 1 comparison(s)
not built yet

Blender synthetic -- Hotdog

blender_hotdog
Thin cylindrical structure with sharp colour boundaries. Pairs with our local capsule sample to separate "thin geometry" effects from dataset effects. Ships exact poses, so it isolates geome...
planned object tier A blender_synthetic GT: exact 100 views × 1 light
not built yet

Blender synthetic -- LEGO bulldozer

blender_lego
The most widely reported object in the Gaussian Splatting literature, so numbers here are directly comparable to published tables. Glossy plastic with many small edges.
planned object tier A blender_synthetic GT: exact 100 views × 1 light
not built yet

Blender synthetic -- Ficus

blender_ficus
Hundreds of thin leaves: the hardest geometry in the classic object set and the one that most cleanly separates a method that recovers thin structure from one that produces fuzzy volumes.
planned object tier A blender_synthetic GT: exact 200 views × 1 light
no preview

GSO -- Vtech Roll & Learn Turtle (scanned toy)

gso_household
Real structured-light scan: real albedo, real scan noise, real asymmetry, and no clean symmetry to hide behind. It is the bridge between the analytic tier and full scene captures -- and it i...
downloaded object tier B gso GT: scanned 40 views × 1 light
not built yet

ABO -- product under multiple HDRI studios

abo_studio
The single most valuable external source for the LIGHTING axis: the same geometry rendered under several unrelated studio environments. A method that is truly geometrically consistent keeps ...
planned object tier A abo GT: authored 60 views × 1 light
not built yet

Objaverse -- LVIS subset draw

objaverse_lvis
Breadth over depth: sample many categories to check that a conclusion holds beyond hand-picked objects. Mesh quality varies, which is itself a useful stress axis (non-manifold and open meshe...
planned object tier A objaverse GT: authored 40 views × 1 light
not built yet

ShapeNet -- chair category

shapenet_chair
A large, orientation-consistent geometry pool for category-level statistics. No real images ship with it, so you must render the lighting yourself -- which makes it a natural companion to Bl...
planned object tier A shapenet GT: authored 40 views × 1 light
not built yet

Replica -- office scene

replica_office
A dense, watertight indoor GT mesh with HDR textures: the cleanest scene-level geometry target for indoor 3DGS work. Interior angles and furniture create heavy occlusion, exactly what the lo...
planned scene tier C replica GT: scanned 200 views × 1 light
not built yet

Tanks and Temples -- Family (laser GT)

tnt_family
Laser-scan ground truth on a real capture: the reference when you care about absolute geometry rather than appearance. Because it is a point cloud in its own frame, aligned Sim3 metrics are ...
planned scene tier C tanks_and_temples GT: laser 150 views × 1 light
not built yet

DTU -- scan1 (structured-light GT)

dtu_scan1
49-64 views with calibrated lighting and structured-light ground truth: high-precision geometry on a tabletop scene, and the standard MVS protocol that makes results comparable to the MVS li...
planned object tier B dtu GT: laser 49 views × 1 light
not built yet

Mip-NeRF 360 -- Bonsai (NO geometry GT)

mipnerf360_bonsai
Registered as an explicit NEGATIVE example: it has no ground-truth mesh, so it can only be used for appearance metrics. Including it in the catalog makes the "is this valid geometry GT?" que...
planned scene tier C mipnerf360 GT: none 200 views × 1 light