Table lamp (multi-scale composite)
obj_lamp · Procedural (exact GT, offline) ·
generated locally with exact ground truth
Ground-truth mesh
Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj
(416 faces).
Ground-truth views
lighting:
channel:
Why this sample is in the benchmark
A thin stem, a wide base and a flared shade in one object. Scale allocation is the issue: a fixed Gaussian radius that suits the shade destroys the stem, and vice versa.
Ground truth
- GT type
- exact
- licence
- Generated locally -- no third-party licence
- source
- Procedural (exact GT, offline)
- builder
- lamp
- faces
- 416
- vertices
- 214
- watertight
- True
- surface area
- 1.2258 m²
- extents (m)
- [0.6, 1.47, 0.7]
- GT points
- 20000 surface samples
- views
- 12 × 128px (orbit, fov 45°)
- lighting
- studio, low_key, warm_key
Acquisition plan
kind local, automatic True,
estimated size 3.24 MiB
- Build geometry 'lamp' with {}
- Render 12 views (orbit @ 128px, fov 45 deg)
- Shade under lighting: studio, low_key, warm_key
- Write GT mesh, surface points, depth, normals, poses
Fully offline. Ground truth is exact (no SfM, no scan noise).
Comparisons
| method | F-score | Chamfer-L1 | scale | |
|---|---|---|---|---|
mock-3dgs |
0.6251 | 0.00458 | 0.9254 | open |