Table lamp (multi-scale composite)

obj_lamp · Procedural (exact GT, offline) · generated locally with exact ground truth

Ground-truth mesh

Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj (416 faces).

Ground-truth views

lighting:

channel:

Why this sample is in the benchmark

A thin stem, a wide base and a flared shade in one object. Scale allocation is the issue: a fixed Gaussian radius that suits the shade destroys the stem, and vice versa.

Ground truth

GT type
exact
licence
Generated locally -- no third-party licence
source
Procedural (exact GT, offline)
builder
lamp
faces
416
vertices
214
watertight
True
surface area
1.2258 m²
extents (m)
[0.6, 1.47, 0.7]
GT points
20000 surface samples
views
12 × 128px (orbit, fov 45°)
lighting
studio, low_key, warm_key

Acquisition plan

kind local, automatic True, estimated size 3.24 MiB

  1. Build geometry 'lamp' with {}
  2. Render 12 views (orbit @ 128px, fov 45 deg)
  3. Shade under lighting: studio, low_key, warm_key
  4. Write GT mesh, surface points, depth, normals, poses

Fully offline. Ground truth is exact (no SfM, no scan noise).

Comparisons

methodF-scoreChamfer-L1scale
mock-3dgs 0.6251 0.00458 0.9254 open