Lighting conditions
Samples are rendered under several unrelated illumination setups. A reconstruction that is genuinely geometrically correct keeps the same mesh across all of them; one that is not drifts, because the optimiser trades geometry against shading.
Studio key + fill (neutral)
studio · 2 light(s) · ambient 0.18
· shininess 40
| direction | colour | intensity |
|---|---|---|
[0.5, 0.8, 0.6] |
[1.0, 1.0, 1.0] |
1.05 |
[-0.6, 0.2, -0.4] |
[0.35, 0.4, 0.5] |
0.55 |
background (26, 26, 30) · specular 0.18
used by: obj_sphere_blob, obj_vase, obj_lego_brick, obj_capsule_pill, obj_torus_ring, obj_chair, obj_lamp, obj_studs_tile, scene_tabletop, scene_room_corner
Warm key with cool rim
warm_key · 2 light(s) · ambient 0.14
· shininess 48
| direction | colour | intensity |
|---|---|---|
[0.7, 0.5, 0.3] |
[1.0, 0.72, 0.42] |
1.25 |
[-0.5, 0.4, -0.7] |
[0.35, 0.5, 0.85] |
0.55 |
background (30, 22, 18) · specular 0.22
used by: obj_sphere_blob, obj_lego_brick, obj_chair, obj_lamp, scene_tabletop
Cool low sun
cool_dusk · 2 light(s) · ambient 0.16
· shininess 30
| direction | colour | intensity |
|---|---|---|
[-0.4, 0.35, 0.85] |
[0.55, 0.68, 1.0] |
1.15 |
[0.6, 0.9, 0.2] |
[0.3, 0.34, 0.45] |
0.4 |
background (16, 20, 32) · specular 0.16
used by: obj_vase, obj_capsule_pill, obj_chair, scene_room_corner
Low-key single hard light (high contrast)
low_key · 1 light(s) · ambient 0.04
· shininess 64
| direction | colour | intensity |
|---|---|---|
[0.55, 0.35, 0.75] |
[1.0, 0.97, 0.9] |
1.45 |
background (10, 10, 12) · specular 0.3
used by: obj_sphere_blob, obj_capsule_pill, obj_lamp, scene_tabletop, scene_room_corner
Top-down illumination (unlit undersides)
top_down · 1 light(s) · ambient 0.1
· shininess 36
| direction | colour | intensity |
|---|---|---|
[0.0, 1.0, 0.05] |
[1.0, 1.0, 1.0] |
1.3 |
background (24, 24, 28) · specular 0.2
used by: obj_vase, obj_torus_ring
Three-light environment (mixed temperature)
tri_env · 3 light(s) · ambient 0.12
· shininess 56
| direction | colour | intensity |
|---|---|---|
[0.8, 0.4, 0.2] |
[1.0, 0.85, 0.65] |
0.95 |
[-0.7, 0.3, 0.5] |
[0.6, 0.8, 1.0] |
0.8 |
[0.0, -0.6, -0.9] |
[0.55, 0.55, 0.6] |
0.45 |
background (20, 22, 26) · specular 0.28
used by: obj_lego_brick, obj_torus_ring, obj_studs_tile