LEGO brick (body + studs)
obj_lego_brick · Procedural (exact GT, offline) ·
generated locally with exact ground truth
Ground-truth mesh
Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj
(1036 faces).
Ground-truth views
lighting:
channel:
Why this sample is in the benchmark
Flat faces plus small repeated high-frequency bumps. This is the classic artifact generator: splats over-smooth the edges and merge the studs into a blob, which the F-score at 5 mm catches immediately but PSNR does not.
Ground truth
- GT type
- exact
- licence
- Generated locally -- no third-party licence
- source
- Procedural (exact GT, offline)
- builder
- lego_brick {'nx': 4, 'ny': 2}
- faces
- 1036
- vertices
- 536
- watertight
- True
- surface area
- 4.3282 m²
- extents (m)
- [1.6, 0.33, 0.8]
- GT points
- 20000 surface samples
- views
- 12 × 128px (orbit, fov 45°)
- lighting
- studio, warm_key, tri_env
Acquisition plan
kind local, automatic True,
estimated size 3.24 MiB
- Build geometry 'lego_brick' with {'nx': 4, 'ny': 2}
- Render 12 views (orbit @ 128px, fov 45 deg)
- Shade under lighting: studio, warm_key, tri_env
- Write GT mesh, surface points, depth, normals, poses
Fully offline. Ground truth is exact (no SfM, no scan noise).
Comparisons
| method | F-score | Chamfer-L1 | scale | |
|---|---|---|---|---|
mock-3dgs |
0.4447 | 0.00573 | 0.9256 | open |