LEGO tile (2x2 variant of the brick)

obj_studs_tile · Procedural (exact GT, offline) · generated locally with exact ground truth

Ground-truth mesh

Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj (524 faces).

Ground-truth views

lighting:

channel:

Why this sample is in the benchmark

Deliberately the same builder as obj_lego_brick with different params. Demonstrates that new samples can be cheap variations (resolution of primitive counts) rather than new code -- useful for ablations on feature density.

Ground truth

GT type
exact
licence
Generated locally -- no third-party licence
source
Procedural (exact GT, offline)
builder
lego_brick {'nx': 2, 'ny': 2}
faces
524
vertices
272
watertight
True
surface area
2.3161 m²
extents (m)
[0.8, 0.33, 0.8]
GT points
20000 surface samples
views
12 × 128px (orbit, fov 45°)
lighting
studio, tri_env

Acquisition plan

kind local, automatic True, estimated size 2.16 MiB

  1. Build geometry 'lego_brick' with {'nx': 2, 'ny': 2}
  2. Render 12 views (orbit @ 128px, fov 45 deg)
  3. Shade under lighting: studio, tri_env
  4. Write GT mesh, surface points, depth, normals, poses

Fully offline. Ground truth is exact (no SfM, no scan noise).

Comparisons

methodF-scoreChamfer-L1scale
mock-3dgs 0.5233 0.00515 0.9255 open