Room corner with furniture
scene_room_corner · Procedural (exact GT, offline) ·
generated locally with exact ground truth
Ground-truth mesh
Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj
(3788 faces).
Ground-truth views
lighting:
channel:
Why this sample is in the benchmark
A closed room: three large planar surfaces at a scale ~3x the objects. Tests scale handling and background/foreground separation, and mirrors the Replica-style indoor setting at a fraction of the size.
Ground truth
- GT type
- exact
- licence
- Generated locally -- no third-party licence
- source
- Procedural (exact GT, offline)
- builder
- room_corner
- faces
- 3788
- vertices
- 1962
- watertight
- False
- surface area
- 58.0843 m²
- extents (m)
- [3.02, 3.39625, 3.02]
- GT points
- 20000 surface samples
- views
- 16 × 128px (orbit, fov 55°)
- lighting
- studio, cool_dusk, low_key
Acquisition plan
kind local, automatic True,
estimated size 4.32 MiB
- Build geometry 'room_corner' with {}
- Render 16 views (orbit @ 128px, fov 55 deg)
- Shade under lighting: studio, cool_dusk, low_key
- Write GT mesh, surface points, depth, normals, poses
Fully offline. Ground truth is exact (no SfM, no scan noise).
Comparisons
| method | F-score | Chamfer-L1 | scale | |
|---|---|---|---|---|
mock-3dgs |
0.3510 | 0.00878 | 0.9258 | open |