Room corner with furniture

scene_room_corner · Procedural (exact GT, offline) · generated locally with exact ground truth

Ground-truth mesh

Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj (3788 faces).

Ground-truth views

lighting:

channel:

Why this sample is in the benchmark

A closed room: three large planar surfaces at a scale ~3x the objects. Tests scale handling and background/foreground separation, and mirrors the Replica-style indoor setting at a fraction of the size.

Ground truth

GT type
exact
licence
Generated locally -- no third-party licence
source
Procedural (exact GT, offline)
builder
room_corner
faces
3788
vertices
1962
watertight
False
surface area
58.0843 m²
extents (m)
[3.02, 3.39625, 3.02]
GT points
20000 surface samples
views
16 × 128px (orbit, fov 55°)
lighting
studio, cool_dusk, low_key

Acquisition plan

kind local, automatic True, estimated size 4.32 MiB

  1. Build geometry 'room_corner' with {}
  2. Render 16 views (orbit @ 128px, fov 55 deg)
  3. Shade under lighting: studio, cool_dusk, low_key
  4. Write GT mesh, surface points, depth, normals, poses

Fully offline. Ground truth is exact (no SfM, no scan noise).

Comparisons

methodF-scoreChamfer-L1scale
mock-3dgs 0.3510 0.00878 0.9258 open