Smooth blob (icosphere with ripple)

obj_sphere_blob · Procedural (exact GT, offline) · generated locally with exact ground truth

Ground-truth mesh

Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj (1280 faces).

Ground-truth views

lighting:

channel:

Why this sample is in the benchmark

The control case. A smooth, convex, low-frequency surface is where any reasonable method should be near-perfect; a failure here means the pipeline (poses, scale, convergence) is broken, not the method.

Baseline sanity check for the whole harness.

Ground truth

GT type
exact
licence
Generated locally -- no third-party licence
source
Procedural (exact GT, offline)
builder
sphere_blob {'subdivisions': 3}
faces
1280
vertices
642
watertight
True
surface area
3.1354 m²
extents (m)
[1.0, 1.0, 1.0]
GT points
20000 surface samples
views
12 × 128px (orbit, fov 45°)
lighting
studio, warm_key, low_key

Acquisition plan

kind local, automatic True, estimated size 3.24 MiB

  1. Build geometry 'sphere_blob' with {'subdivisions': 3}
  2. Render 12 views (orbit @ 128px, fov 45 deg)
  3. Shade under lighting: studio, warm_key, low_key
  4. Write GT mesh, surface points, depth, normals, poses

Fully offline. Ground truth is exact (no SfM, no scan noise).

Comparisons

methodF-scoreChamfer-L1scale
mock-3dgs 0.2166 0.00774 0.9256 open