Smooth blob (icosphere with ripple)
obj_sphere_blob · Procedural (exact GT, offline) ·
generated locally with exact ground truth
Ground-truth mesh
Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj
(1280 faces).
Ground-truth views
lighting:
channel:
Why this sample is in the benchmark
The control case. A smooth, convex, low-frequency surface is where any reasonable method should be near-perfect; a failure here means the pipeline (poses, scale, convergence) is broken, not the method.
Baseline sanity check for the whole harness.
Ground truth
- GT type
- exact
- licence
- Generated locally -- no third-party licence
- source
- Procedural (exact GT, offline)
- builder
- sphere_blob {'subdivisions': 3}
- faces
- 1280
- vertices
- 642
- watertight
- True
- surface area
- 3.1354 m²
- extents (m)
- [1.0, 1.0, 1.0]
- GT points
- 20000 surface samples
- views
- 12 × 128px (orbit, fov 45°)
- lighting
- studio, warm_key, low_key
Acquisition plan
kind local, automatic True,
estimated size 3.24 MiB
- Build geometry 'sphere_blob' with {'subdivisions': 3}
- Render 12 views (orbit @ 128px, fov 45 deg)
- Shade under lighting: studio, warm_key, low_key
- Write GT mesh, surface points, depth, normals, poses
Fully offline. Ground truth is exact (no SfM, no scan noise).
Comparisons
| method | F-score | Chamfer-L1 | scale | |
|---|---|---|---|---|
mock-3dgs |
0.2166 | 0.00774 | 0.9256 | open |