Tabletop clutter scene

scene_tabletop · Procedural (exact GT, offline) · generated locally with exact ground truth

Ground-truth mesh

Drag to orbit, scroll to zoom. Rendered from gt/mesh.obj (4788 faces).

Ground-truth views

lighting:

channel:

Why this sample is in the benchmark

Several objects with mutual occlusion on a support surface. This is the first sample where the geometry of one object is inferred from observations that are partly missing, and where "floater" artifacts between objects become visible.

Ground truth

GT type
exact
licence
Generated locally -- no third-party licence
source
Procedural (exact GT, offline)
builder
tabletop_scene
faces
4788
vertices
2474
watertight
False
surface area
18.4279 m²
extents (m)
[2.4, 1.135, 2.4]
GT points
20000 surface samples
views
16 × 128px (orbit, fov 50°)
lighting
studio, warm_key, low_key

Acquisition plan

kind local, automatic True, estimated size 4.32 MiB

  1. Build geometry 'tabletop_scene' with {}
  2. Render 16 views (orbit @ 128px, fov 50 deg)
  3. Shade under lighting: studio, warm_key, low_key
  4. Write GT mesh, surface points, depth, normals, poses

Fully offline. Ground truth is exact (no SfM, no scan noise).

Comparisons

methodF-scoreChamfer-L1scale
mock-3dgs 0.3700 0.00707 0.9258 open