Replica -- office scene
replica_office · Replica ·
planned — not present locally yet
Ground-truth mesh
Not present locally. See the acquisition plan below.
Why this sample is in the benchmark
A dense, watertight indoor GT mesh with HDR textures: the cleanest scene-level geometry target for indoor 3DGS work. Interior angles and furniture create heavy occlusion, exactly what the local room scene approximates.
Ground truth
- GT type
- scanned
- licence
- Research / non-commercial
- source
- Replica
- builder
- - {'scene': 'office0'}
- views
- 200 × 640px (forward, fov 60°)
- lighting
- provided
Acquisition plan
kind script, automatic False,
estimated size 1500 MiB
- Clone the dataset repository (Mac/Linux/Windows)
git clone https://github.com/facebookresearch/Replica-Dataset.git
- Download and decompress the 18 scenes (~1.5 GB each)
cd Replica-Dataset && ./download.sh /path/to/replica_v1
- Convert one scene's quad GT mesh (mesh.ply) to a triangle mesh
python -c "import trimesh; trimesh.load('/path/to/replica_v1/office0/mesh.ply').export('office0.glb')" - Project page (contains the download and licence details)
Replica: 18 photorealistic indoor scenes, each with a dense textured mesh ('mesh.ply'), HDR textures and semantic/instance annotations. Best open indoor scene-level GT mesh. Both room-scale and building-scale. Non-commercial research licence.
Comparisons
No reconstruction compared yet. Run
geombench compare replica_office --mock or point it at a real
3DGS output.